![]() ![]() There is no such thing as “just a port.” Luckily, we have great partners at Microsoft and EA who were instrumental in helping us make as seamless of an experience as possible for all three games. ![]() There isn’t a switch in the game code that you can flip and suddenly it runs on newer, completely different hardware architecture or a new online client. Even for the platforms we’ve launched all three games on before, reissuing a game isn’t easy. Now I know that may sound like an easy thing to do, but it actually took a lot of talented people and a lot of effort to make this happen – for every version of Mass Effect Trilogy. ![]() So we started looking at ways to take away any intimidation or barriers players new to the franchise might feel, while also providing an amazing overall experience at a great price for the holidays. One thing you should know about our development team is that we’re all very passionate about the trilogy, the entire Mass Effect universe. Jumping into the series at a midpoint could be intimidating. From day one, we had announced that Mass Effect would be part of a trilogy. ![]() The trilogy was complete, but there was a slight complication - there are people who had missed out on one (or more) titles in the series. We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. Lately I’ve been working to help bring you Mass Effect Trilogy for Xbox 360, PC, and PlayStation 3. I’ve been with BioWare for almost 9 years now – first as a tools programmer, then working with external teams to coordinate the translation and foreign-language voice recording for the Mass Effect series. I’m Ryan Warden, the External Producer for Mass Effect Trilogy. By Ryan Warden, External Producer, BioWare Edmonton ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |